Things im most proud of
Below are a list of some of games and projects I have worked on and am most proud of during my career.

GAME:
Grapes Scratch Match
Web based Scratch game built using NextJs and AWS. Offering web3 players a game where they could deposit crypto (USDT, ETH, PEPE & GRAPE) with a chance to win more. Featured in many live streams, game nights and AMAs. Built daily leaderboards and referral tasks to keep players engaged.

SYSTEM:
GrapE Accounts
A central AWS layer for shared grape account logic, used across our web, mobile and telegram games. Handling common logic such as; deposits, withdrawals, tracking wallet changes and security checks on suspicious users. Also added support for affiliate codes for players to share with their friends to get additional rewards.
The account system intersected with on-chain events to record player interactions and track their gameplay.

SYSTEM:
Viker Framework
Built and maintained an internal Unity framework to be used across our entire portfolio of games since 2020. Utilising UPM to import git repos directly into unity, this centralized package enforced a standard across all our games, making them more uniform, high quality and allowed other developers to focus their time on building new features. The framework managed all config loading, error messages, game load, notifications, event pipelines, ad integrations and localizations, and was used daily by the whole team

GAME:
Day/Royale Games
Scratch Day, Spin Day, Scratch Royale, Spin Royale, Super Royale
Ad revenue focussed games which offer real money prizes to users based on odds of winning/following an economy. These games frequented the app stores top 10 list in the casino category. Worked on app creation, updates and managing game economies.

GAME:
Deckheads
A dirty version of HeadsUp! with regular updates, packs including the best of the 90s and Dead Celebs, featured on ITV as Kieth Lemon’s “Lemonheads”, and on Ant & Dec’s Saturday Night Takeaway, before returning to it’s dirty origins.
